
Wednesday, December 21, 2011
Wednesday, December 14, 2011
Geranium's Changes


Geranium was a character I made as an NPC to basically shout baka and hit Luneris with a mallet. Thankfully, Nadia changed her. At first she was meant to be a very effective person with a little paranoia, but now she's become a little surly and crazed.
Her figure transformed as well, making her look more Other, more alien. You can see the dragon in her more and she's more androgynous. I'm not sure why that happened, but suddenly her frame shrunk and the weight of the world pressed down on her.
Noel Maidstorm
Tuesday, December 13, 2011
Am I so much of an asshole that I made a Luneris playlist?


In fact so I am so much of an asshole that I gave you an alternate Luneris cover that says at the very very bottom, "sorry i get my own cd."
The theme for this playlist is melancholy but hope. That was the idea. It ended up just being a Luneris playlist. Sorry. Hopefully you can appreciate its original intent and cool down with Sentimental Black.
Labels:
dumb shit,
graphic design,
music,
playlist covers
Slightly More Rare Neiva

SHADE: Shades inhabit dark places and use stealth to get the jump on pilots. Their bodies are hardly more than a cold, dark spot. They cannot be harmed by physical attacks because their bodies are hardly there. Instead, magic must be used. Not all magic works on them, however. It fights using blights and, of course, darkness magic.
SKREECRY: Although a monster that seems to have no other in its breed, it is well known by those from Drakken or Laritta where it is native to. Its wails are deafening and it sounds as though it is in pain. It does not fight as though it is weak in any way. They're fast and can fly, leap, and run with great skill. It mainly uses physical attacks when it can.
Monday, December 12, 2011
Three Kinds of Neiva

There is a vast menagerie of neiva to learn about and study, but here are the three basic neiva types you are sure to see in nearly every location you travel to.
WHERRING: A wherring has a serpentine body and its head looks as though it is made of bone with black eyes, 3 sets of 2 on either side, with a clear white pupil to see you. All have some sort of mane around their haunting head. They also all have beaks... sharp beaks. They posses in no form any appendages, and some do not have the ability to fly like this Larittian and Drakkenian neiva, the furred wherring. Naturally, this is considered the common version, since either Drakken, ancient Zuria, or more ancient Pillua classifies them. Known to attack in masses, all forms. They attack using their beaks, binding with their serpentine bodies, and abilities particular to the elemental of the beast.
ZERATH: For Drakken, the "Common Zerath" is not that common at all. It lives in or around water, specifically in Black Bay. Like all zeraths, it has 4 legs, two eyes, a tail, and a large mouth full of teeth. Their eyes are especially large, and even outside of the water have fish-like eyes, one of the easiest ways to tell that it is in fact a zerath and not some new breed. The common zerath is unable to fly, however nearly every other zerath can. The horned zerath native to Madoria but seen in other tainted mountainous areas, can fly, for example, as you have seen. Zeraths often attack with their breath, teeth, or with their razor sharp tails.
LORCH: The common lorch is a slimy blob. Although none can fly, they can stretch or use their environment expertly to bring mecha down. They have one eye that looks eerily human and will hide itself within its body or move to wherever it needs to be, since its body is amorphous. 'Uncommon' varieties have other abilities and tactics. The rock lorch has amazing powers to manipulate stone and using their odd magic craft shells for themselves. If you defeat one, the shell can be used as building material that is stronger than regular stone.
Sunday, December 11, 2011
The Great Blue Oran

Oran is a place with a constant, dull haze over it. The farther you travel to the mountains and the northeast, the heavier the haze and the more brilliant the color. I went into some detail on the livejournal about Oran and its livelihood and the fact that it is a partial beastland. It becomes worse the closer you get to the mountainous island to the north of the Oran and southwest of Black Bay. The haze is a multicolored fog that is hard to breathe in and the mountains are covered in dense forests with twisted trees in every color. It is here you will meet what is called the smiling wherring, smaller than the variety you've faced previously but often in larger groups. The minor beastland is rich in poisonous substances should Irving wish to stock up for Mandrake's tanks. There are also many berries and rare bark and wood that trade for quite a bit in other lands.
As previously mentioned, the Oran people do not typically use wood for building. This is because they go further than the very edge of the mountains to harvest. The wood they do/have harvested is strong and upholds the one large building all of the people of Oran inhabit. They are considered one family and the house is enormous and with the unusual resources and skills they have, only one floor and few sectioned off rooms; the people live together as one. Outsiders are given hospitality but are considered alien. To their credit, you are. You can't eat their food without feeling ill and the air outdoors is noxious. The Oran people have learned what the foreign people can and cannot eat, and thus will make them a large pot of what amounts to a thick potato soup with no seasoning or spices.
Monday, December 5, 2011
Xanthus Coriander's Timeline
Xanthus is quiet, obedient, and doesn't get much screentime. Some of you, however, especially with the most recent events, might learn what exactly Xanthus had been doing. Your lives on the line, Xanthus is now prepared to divulge.
1866: Born.
1877: Laritta disaster. Xanthus is 11. It doesn't have the same effect on him as it does Irving or Minka, but it does effect him greatly.
1878: Enrolls in school at Laritta to prepare for the exams. Spends the year there.
1879: Enters Vane at 13, makes fast friends with irving, who is 14.
1880: 14 years old. Gaining a reputation for working on Mandrake.
1881: Third year -- Is 15, Irving is 16.
1882: All but legend among the engineers 4th year
1883: Xanthus graduates as an engineer with a specialization in mechanical design and continues on to MORE SCHOOL, this time in the engineering sector M2 of the military shell.
1884: His focus is made clear. He graduates early and is recognised as a prodogy. He's permitted to propose his own projects and works off his debt designing weapons for the military, working directly under the amazing Deltin Whiteburn.
1885: enlisted. Makes metal gear or something.
1886: His debt has been worked off. He is promoted to Lead Engineer and given a team: a chubby, short red-haired girl named Esha Mylene with old northern drakken blood, a ghostly man named Ardal Ronson and a stern, beautiful blonde-haired girl named Marsha Grey Xanthus develops a mad crush on. He's 20, the youngest on the team in spite of being the leader. Marsha is 30.
1887: It seems Marsha is not there to work, but to take notes. It isn't until now he learns that she's there to watch his progress. He doesn't mind being watched by her. He tries to ask her out on dates, which she always firmly refuses.
1888: Xanthus enters Manloh, already notorious. He's sad to find Irving has just left. He is informed by Marsha of his new military mission, a top secret project called Project Winters. He begins work on, of all things, a WHEELCHAIR.
1889: Lamarck, from another department (Irving's!) disappears under suspicious circumstances, which bothers Xanthus greatly. He is barred from researching into this due to his heavy military involement (He's watched too closely) but is comforted enough to learn that Irving is safe. He meets his new charge, a girl 4 years younger than him (He's 23, she's 19), making her a genius prodogy as well. She isn't on his team and isn't given a team. Marsha leaves when Eva comes, which upsets Xanthus deeply.
1889: Feather Island disaster.
1890: Works with Eva on bio-mecha supposedly based on Neiva bones but is actually MADE OUT OF those bones, effectively inventing one of the most amazing developments since standard issue plug-in parts, what's more he's only 24 years old. Both he and Eva are credited. Eva is only 20.
1891: Eva pilots the masterwork, "TEST-TYPE 001MX" traveling mostly on missions for Homestead and Frontier. Xanthus remains at Manloh and is allowed to work on his own projects again. He remains on call for anything involving Eva.
1894: Game start. Xanthus turns 28, is contacted by Irving and eagerly returns to vane, only to find much has happened.
1895: Xanthus is turning 29 this year, his best friend is turning 30 earlier than he'll turn 29, which'll be a laugh. He ends up mid-year being called back for "Project Winters" by none other than Marsha Grey. She needs to be reigned in, as she is getting too active and too curious. They want a modification on her wheelchair.
Friday, December 2, 2011
More Shades of Paint!



Shades of Paint is the name given to the Lunar Mecha playlists. They are all 14 tracks and I burn the songs onto CDs and make covers for them. My hope is that when I get into the swing of things I can make alternate covers and inserts featuring art of the characters.
This time we have Gold, Green and Red. The first CD was Blue, kind of a proto-mix to get me in the mood while making the game, followed by White, then Silver. The long name for Silver was Silver Sky and Deep Ocean and it represented the stagnant but tense feeling of the time.
Well now those feelings have changed! I think Green will suit most of you, but do give Golden Sunset a listen. You might just be feeling hopeful enough. Red? I'm not sure. I say save that one for later. Hmhmhm~
Thursday, December 1, 2011
Heading South

Entirely missing the spring due to the weather patterns of the planet, you fly directly into summer in Oran.
Your route has successfully subverted the most terrible of neiva attacks, aside from Viridis, and you are now located, as the happy little marker shows, on the plains, the Oran. Oran is a poisoned land that is not quite a beastland. The people have a slight to major green tint to their skin and longer than normal pointed ears. They speak a language that sound like chirps and you can't eat half their food. Enjoy!
And the other markers? Those are the location of the red and black dragon caves. You're headed to the black as soon as you can. But can you survive the unnamed, southwestern beastland of notoriety? If you can, you may not only gain information but also allies, supplies, and even a base of operations.
Good luck, brave heroes!
Monday, August 22, 2011
Winds that Sing: The Song of The Oran
When I first started developing the continents and the beastlands, one song from Lunar: Dragonsong stuck out.
Eventually, this music described to me the continent of Oran, where the plains-people dwell. Since "oran" simply means flat expanses of grass, plains, their "town", it has recently become proper for pilots or those referring to the land to call it The Oran.
It is still considered proper to say Oranese, however The Oran people is a better translation of what they call themselves.
They don't have it as bad as the Nitolo. Since the continent was found long before they found the people, Nitou never really ended up being called Shaldu nor their people Shaldoon.
The more you know!
Eventually, this music described to me the continent of Oran, where the plains-people dwell. Since "oran" simply means flat expanses of grass, plains, their "town", it has recently become proper for pilots or those referring to the land to call it The Oran.
It is still considered proper to say Oranese, however The Oran people is a better translation of what they call themselves.
They don't have it as bad as the Nitolo. Since the continent was found long before they found the people, Nitou never really ended up being called Shaldu nor their people Shaldoon.
The more you know!
Wednesday, July 13, 2011
Geranium Threads




Nadia has brought some clothing by El Rodeo to my attention and mentioned that it's pretty much exactly Geranium's style of clothing. There's a lot of patterns and fluffy stuff you might see in Calista, as they have a lot of wool and fur to work with, but the colors are distinctly Laritta.
Sunday, April 3, 2011
Monday, March 7, 2011
Wednesday, March 2, 2011
Kamil wearing way too much.
Tuesday, March 1, 2011
ALL KELTA ALL THE TIME




That first picture more or less sums up how the game totally changed in general. On the left is Kelta's original design. That picture with Kelta in the dress is related to the farming sector traditions for marriage and her in some hick wedding dress. A parent sews it, so there is sector admiral Leria Kemura. Mecha and Kid are there as well.
Out of uniform fashion often involved floral prints and flowing fabric.
Black Dragon Sephina Opal
Monday, February 28, 2011
Geranium, Flying Kitty, Argentte

Geranium stands next to herself in my initial Gerani-cat design, that has since been redone by Nadia herself.
Below and on another page, Argentte regards her cave with a casual slouch, attempting to not show her anxiety to her captors.
Labels:
character design,
Pencil Sketches,
session sketches
Argentte
Sunday, February 20, 2011
Sunday, February 13, 2011
GLAD THAT'S OVER
More Viridis
Sea Monster Viridis
Tuesday, February 1, 2011
Monday, January 31, 2011
Meme in progress, Lunar Mecha

The meme is actually too big for this layout.
All I got so far! Need to do more. You'll see it again when it's done.
Friday, January 28, 2011
Tuesday, January 25, 2011
Monday, January 24, 2011
Subscribe to:
Posts (Atom)























