Tuesday, August 6, 2013

Welcome to the new age.

Has it been 3 years? For your characters, it has been one. They've changed, and we've changed, both in and out of character. The world, however, remains as fresh in my head as ever, pictures all around my house that I still haven't uploaded.

Obsdian somewhat flew out from under me, which is a bit inconvenient, but not terribly. I intend to use the livejournal and this blogspot for information and tasty tidbits.

Since the game has stopped, there has been endless art, endless thought from me. There have been two mix CDs from Fletcher's fine player, in a sense fan albums for my shades of paint. My have has turned silver and layered. I've thrown ideas around with Nadia. But the kicker is finding old sketchbooks, finding old notes. I can't leave things unfinished.

The real question becomes, who's still in it to win it? Who's still prepared for it all being about the moon? To see Phillip's art for the game, Nadia finding dolls that remind her of Geranium, making Laritta Fog Tea, eating Drakken hardtack made out of Ragi? To go places, to find something to cling to in this liminal space none of you seem to be able to get out of, this long hiatus even symbolic of that?

You've taken a long journey, and we're back where we started. The winter preludes, the bright spring days giving way to the birth of the game, your young school days, the bright summer days working on your stifling mecha, and then those autumnal trials, the trials that started it all, with tinkling bells and mountains and everything changing and dying and falling. A winter in the worst place to winter, Laritta, and slowly, so slowly it melting away as you travel, traveled, back and forth as if you left the stove on. And you did. And it's still burning, but you missed the summer, and you missed the black day of every year. You're two years older as you float on a strange path to The Oran, one of the most difficult of the settlements to blend with but also, ironically, one of the safest settlements for all of you to be seen due to the lack of information that gets through there from project safeguard. From there, the second dragon cave, possibly a sanctuary if Luneris has described his former home correctly. But then... those maids. And your new 'friend' Noel, a maid trained for battle, and a warrior trained to make tea under the harshest of conditions. Your trip has had you meet a few Neiva, none of which seemed as terrible as the organization of other Neiva bent on killing you and anyone near you. Normal Neiva, one or three. Nothing all of you can't handle. You've grown and you've gained levels.

And soon you will get to see the two extreme sides to this cold war Drakken has been duped into. Is the dragon of earth and darkness and gems and wisdom any match for the Obelisk? Maybe it's time you heard a different point of view... Spring's sprung.

You enjoyed it on your hoverland, as well as the day of darkness, the seasonless day with no wind and you can see the dark shadow of the black moon more clearly than ever, a time for deep consideration and for many, fear. After it comes spring, but as I said, traveling from a cold place to a warm place, you missed that somewhere on the road. It is now the height of summer and you all feel the heat on your backs.

Maids fight for Xanthus. A girl in a wheelchair has created Luneris's dead mother. Brayer is marrying into the Diamond family and now, now. Neiva can talk. Not well... so far.

Must kill is not a very good argument, especially when it says its name over and over again like a pokemon. Goodness, anything could happen, couldn't it?